Spell Description:
This effect will make any non-magical Production Point item Broken, making it unusable until repaired by either a Mend effect or by a character using the Crafting Ability Field Repair. Any armor targeted by a Break effect will also be reduced to 0 Armor Points. A strengthening charge may be expended (by calling “resist”) to negate a Break effect. Broken items are unable to be used for their intended purpose until fixed.