This skill maybe purchased multiple times.

Fighter Scout Rogue Adept Scholar Spellsword Artisan
6 4 3 4 6 6 3

Daily. This skill allows the character to create trap globes and traps, as well as identify trap globes at a base time of 60 seconds.

The purchase of a single level of Tinkering allows the character to set and disarm traps, as well as pick locks.

Each purchase grants the character 1 Ability Point usable on Crafting Abilities from either the General or Tinkering section.

Name Cost (PP) Type Notes
Noisemaker 1 Trap
Alchemy Globe Trap 5 Trap
Weapon Trap 1 per 10 damage Trap
Mechanical Trap 1 per 5 damage (min 4) Trap
Explosive Trap 2 per 5 damage (min 8) Area Trap Minimum of 20 damage (40 pp)