This skill may be purchased multiple times.
Fighter | Scout | Rogue | Adept | Scholar | Spellsword | Artisan |
---|---|---|---|---|---|---|
6 | 4 | 3 | 4 | 6 | 6 | 3 |
Daily. This skill allows the character to create trap globes and traps, as well as identify trap globes at a base time of 60 seconds.
The purchase of a single level of Tinkering allows the character to set and disarm traps, as well as pick locks.
Each purchase grants the character 1 Ability Point usable on Crafting Abilities from either the General or Tinkering section.
Name | Cost (PP) | Type | Notes |
---|---|---|---|
Noisemaker | 1 | Trap | |
Alchemy Globe Trap | 5 | Trap | |
Weapon Trap | 1 per 10 damage | Trap | |
Mechanical Trap | 1 per 5 damage (min 4) | Trap | |
Explosive Trap | 2 per 5 damage (min 8) | Area Trap Minimum of 20 damage (40 pp) |