This skill maybe purchased multiple times.
Requires a minimum of [75, 150] XP spent in the skill group "Scholarly"
Requires Earth Level 1 as a prerequisite.
Daily. This skill grants one point of High Magic per purchase; see the “Magic” section for details. Anyone with at least one purchase of High Magic may read Ritual Scrolls of that aspect (or “General”).
|General High Magic|
|Bane <Effect Group>||Smart Return vs target Effect Group||3|
|Channeling Execution||Allow Killing Blows using Channeling Pool||1||At least one purchase of Channeling|
|Channeling Shield||Use Channeling Pool to stop damaging Spell and Elemental attacks||3||At least one purchase of Channeling|
|Cloak <Effect Group>||Smart Guard vs target Effect Group||2|
|Enhance Signature Spell||Double value of one Signature Spell from memory||1|
|Exchange Spell||Swap a spell in memory for another of equal or lower level||1|
|Formal Link||Add Formal Magic ranks to another caster's casting||1||At least one 9th level spell slot of the appropriate school|
|Formal Magic||Allow casting of Rituals||1||At least one 9th level spell slot of the appropriate school|
|Higher Manifestation||Use a single hand as a Channeling Source||4||At least one purchase of Channeling|
|Magical Conduit||Fill up to 9 levels in a Spell Store Ritual of the appropriate aspect.||3|
|Oak of the Archmage||Use a Staff as a Channeling Source and deliver Channeling Pool and Signature Spells through attacks.||5||Must know the Staff skill.|
|Powerful Meditation||Meditate back a spell that hit a Defense||1|
|Ritual Manipulation||Manipulate a Ritual in a variety of ways||1||At least one purchase of Formal Magic of the appropriate school|
|Spell Augmentation||Selected spell is used with the "Spell" qualifier||2|
|Spellcraft||Create a temporary effect from a Ritual Scroll||1|
|Storm Augmentation||Allow walking and add 5 packets to a Storm spell||2||At least one 5th level spell slot of the appropriate school|
|Earth High Magic|
|Channel Earth/Chaos||May swing with the selected Element at will (Healing or Chaos)||5||Claws or a weapon skill|
|Earth's Bounty||Adds +2 maximum Body Points||1||Maximum of 5 purchases|
|Potion Mastery||Allows using Potions to fill a Spell Store or Memory Strike Ritual||3||At least one purchase of Create Potion|
|Rebirth||Produce a Life for the caster when their Dying period runs out.||8|