This skill maybe purchased multiple times.

Fighter Scout Rogue Adept Scholar Spellsword Artisan
3 3 4 4 4 3 3

Daily. This skill allows the character to create weapons and shields as well as forge and refit suits of armor. For each time this skill is bought, the character gets five Production Points as described in the "Production Skills" section. The person with this skill can then make anything Blacksmithing can produce up to their maximum Production Points. Refitting: “Refitting” a suit of armor takes a complete uninterrupted minute of Focus during which you can perform no Game Abilities. The player must kneel or crouch and adjust their armor to represent the act of refitting. If you are refitting someone else’s armor, the target must kneel while the other character roleplays fixing the armor. This might involve pulling out a small bag of tools and accessories, or at least by pounding on the armor or otherwise taking actions to make it clear that you are repairing armor and not just kneeling down.

For example: Rendal and Ena each have suits worth 15 Armor Points. They are attacked by an evil ogre and each take 20 points of damage before the ogre is defeated, thus reducing their armor values to 0. Rendal, who has the Blacksmith skill, kneels over, gets out his repair kit and spends a minute refitting his armor while Ena stands guard. When he is done, he spends another minute refitting her armor. When the two minutes are done, both have suits that are good as new and worth 15 Armor Points again.

Silvering a weapon: Silvering a weapon allows the weapon to harm monsters than can only be hurt by silver, such as certain undead. To silver an existing weapon, the blacksmith must pay 15 Production Points and 15 silver pieces. Silvering an existing arrow or bolt costs 1 silver per arrow or bolt and 1 Production Point (note that these costs are separate from the costs of the actual creation of the weapon itself.) Once applied, the silver can never be removed.

Strengthening a weapon, shield, or other item: Strengthening a weapon, shield, or other item allows it to withstand Shatter and Acidic Skin effects as well as explosive traps. Once strengthened, the item will withstand two such attacks. When hit with one of these effects, the person with a strengthened item must say “Resist.”

An item can only be strengthened once, giving it two resists to these effects. After those resists are used, it can be strengthened again but can never have more than two resists at any one time. To strengthen an existing item, the smith must pay an extra 50 Production Points and 50 silvers.

Advanced use: A character with 10 or more levels of Blacksmith is considered a Journeyman, and only spends 4 copper for every 5 production points of Blacksmithing. Silvering and strengthening do not benefit from this reduction in cost.

A character with 20 or more levels of Blacksmith is considered a Master and gains the ability to refit armor in 30 seconds as opposed to the usual 60 seconds.


Name Cost (PP)
1 - 5 Armor Points 10
6 - 10 Armor Points 20
11 - 15 Armor Points 30
16 - 20 Armor Points 40
21 - 25 Armor Points 50
26 - 30 Armor Points 60
31 - 35 Armor Points 80
36 - 40 Armor Points 100
41 - 45 Armor Points 120
46 - 50 Armor Points 140
51 - 56 Armor Points 170
56 - 62 Armor Points 200


Name Cost (PP)
Arrow 0.5
Long Bow 15
Bolt 0.5
Short Hammer 15
Silvering an Arrow 1
Short Mace 15
Silvering a Bolt 1
Silvering a Weapon 15
Bludgeon 5
Spear 15
Dagger 5
Long Hammer 20
Hatchet 5
Long Mace 20
Short Axe 20
Staff 5
Long Axe 25
Throwing Dagger 5
Short Sword 25
Javelin 10
Long Sword 30
Light Crossbow 10
Polearm 40
Shield 10
Two Handed Blunt 40
Short Bow 10
Two Handed Sword 45
Heavy Crossbow 15
Strengthening 50