|May Be Extended:||false|
|NPC Only Ritual:||false|
|Role Play Only:||false|
This Ritual causes a message to be delivered on the wind to anyone specified by the Caster as long as they meet the following conditions: that person has a Spirit, the Caster has met them, they are not permanently dead, and they are presently on the same Plane of existence. The wind will carry the message to the recipient where only she will be able to hear it. The recipient may choose to ignore any Whispering Wind that comes to her. The recipient will be aware of the identity of the message sender. For purposes of failure and backlash, the Target of this Ritual is considered to be the Caster. The time for the message to be delivered varies, although it is immediately sent upon completion of the Ritual.
The message is limited to 30 words plus one word per level of Ritual magic possessed by the Caster. The Caster may cast Whispering Wind at an increased power by altering the difficulty and reagent cost.
The following effects can be added during a Casting but all costs add to the base Difficulty and Reagent Cost.
Out Of Game:
The Ritual Marshal is responsible for delivering the message or finding an NPC to deliver the message. The message takes as long to deliver as it takes for the Ritual Marshal or the designated NPC to find the recipient. If the recipient is not on site the message delivery will obviously be delayed. The time allowed for delivery of the message is usually 2 hours or the Ritual will fail. This time limit is extendable by the Plot committee. This Ritual may not be used for communication between chapters without prior agreement between the staff/Plot committees of both chapters.
This ritual can not be spellcrafted.