|May Be Extended:||false|
|Base Duration:||5 Days|
|Target Type:||Item [Any]|
|NPC Only Ritual:||false|
|Role Play Only:||false|
This Ritual allows the Caster to summon one Pantherghast from its Plane. Be forewarned that this Ritual does not provide the Ritual Caster any control over the Pantherghast, however they can loosely instruct the Pantherghast where to seek out the Target race for the first 60 seconds after the Ritual is complete. A Pantherghast will be genocidal against one race. At the completion of the Ritual the Ritual Caster must state the true name of the race they wish to Target for attack. Failure to do so will cause the Pantherghast to focus on the nearest living PC or NPC as determined by the Ritual Marshal as the race to be hunted. Pantherghasts seek the hunted race by visual sight and are vaguely drawn to large gatherings or concentrations of the race in question if none can be seen visually.
The Ritual Caster incurs additional difficulty when attempting to summon more powerful Pantherghasts to do their bidding. This Ritual will last 5 days or until the Pantherghast is killed or banished, whichever comes first.
Summoning a Panthergaunt is a very dangerous endeavor, for a Panthergaunt has an extremely keen intelligence and has the ability to summon additional Pantherghasts to do its bidding. A Panthergaunt will attune itself to the Ritual Caster's race, believing that it is the one and true race. The Panthergaunt will then embark on a mission to destroy ALL races other then that of the Ritual Caster, attuning its summoned Pantherghast servants as necessary to carry out its mission. A Panthergaunt will not rest until its goal is carried out or it is destroyed.
Out Of Game:
Your local campaign Plot committee must be notified before the casting of this Ritual. Monster Desk must supply a stat card at each event. Statistics for a monster may change between events; the summoned creature must use the latest statistics regardless of when it was summoned. It can be a Chapter Policy (Plot subjected) how Summoned Creatures normally react. For example if a Chapter has a large NPC population the Summoned Creatures may only demand payment and go about their business. However in smaller Chapters it may be standard that the Caster must take the place of the Summoned Creature for the duration of the Summoning - or offer up someone else to do so - thus supplying an NPC to play their monster. However, Alliance Plot reserves the right to substitute a staff member or other NPC for part or all of the role-playing interaction with the summoned Pantherghast. The NPC playing the Creature must abide by the personality requirements and directives given to them by the Ritual Marshal or member of their Campaign Plot Committee. Failure to do so may result in the termination of the role and the loss of the Creature.
This ritual requires a catalyst and 3 reagents as listed on the scroll. Any additional reagents required by the ritual should be of the same types as listed on the ritual scroll.
This ritual can not be spellcrafted.