Summon Magical Creature

Aspect: Earth
Base Difficulty: 3
Catalyst Required: Required
May Be Extended: false
Base Duration: Special
Casting Time: 10
Target Type: Item [Any]
Scroll Type: summoning
NPC Only Ritual: false
Role Play Only: false

The Summon Magical Creature Ritual allows the Ritual Caster to summon one Magical Creature from a Chosen Plane to carry out a task. The specific Extraplanar Creature that is summoned is completely random and will stay on the Plane until the creature completes its task, is killed, or banished, whichever comes first.

If the true name of a specific Magical Creature is known and stated during the summoning, the named creature will feel the call and may choose to allow themselves to be summoned. The creature whose true name is spoken will know the identity of the Caster.

The Ritual Effect allows the Caster to interact and negotiate with the Summoned Creatures in order to have a task performed. The Magical Creature will demand payment in the form of Reagent, coin or a service at their discretion. The time, duration, complexity, and game impact of the task will determine the amount of compensation requested from the Caster; the final pricing is decided by the staff member overseeing the casting.

During this negotiation period, the summoned Extraplanar Creature may place additional restrictions on the task, such as the Caster being Rifted to the Chosen Plane or having their Body inhabited by the Summoned Creature for the duration of the task. Should this restriction be accepted, the Ritual Target will shift to the Caster’s Body. The Caster becomes a Non-Player Character overseen by the Local Plot Committee for the duration of the Ritual Effect.

Once an Extraplanar Creature has agreed to the compensation for the task to be performed, it is bound to accept the payment and perform the task to the best of its ability. If the Caster cannot turn over the compensation required to complete their task, the Summoned Creature may attack the Caster or return to the Chosen Plane. Additionally if the Summoned Creature is treated poorly or is inherently destructive in nature, they may choose to attack the Caster upon the expiration of the task.

If the Ritual Caster expends more reagents and takes additional difficulty, more powerful and intelligent Creatures will be summoned. Depending on the personality of the Summoned Creature (as decided by the Local Plot Committee) the Caster could be immediately attacked when the creature appears at the end of the Ritual casting. This Ritual Effect can last an indefinite duration depending on the task desired.

The Local Plot Committee should be notified in advance of the Ritual casting, so a proper experience may be supplied. Stat cards for any summoned creature may change at the Plot Committee’s discretion.

This Ritual requires a Catalyst and 3 reagents to cast as listed on the scroll. Any additional reagents required by the Ritual should be of the same types as listed on the Ritual scroll.


Spellcraft Difficulty: 2
Spellcraft Cost: 2
Spellcraft Duration: 1 Hour