|May Be Extended:||false|
|Base Duration:||Times Ever|
|Target Type:||Item [Any], Body|
|NPC Only Ritual:||false|
|Role Play Only:||false|
This Ritual allows the Ritual Caster to place a skill into an item or a person, if that person has a Spirit, as a once ever charge. The ability being stored must be performed (without effect) into the item or person by an individual possessing an unused charge of that Skill at the time of Ritual casting. This expends the Skill from the donors abilities as if it had been used for that logistics period. To successfully store the ability the donor must touch the Ritual Target and state the name of the Skill. To use a skill that has been stored the wielder must have a weapon in hand and the necessary skill to use that weapon (if applicable to the stored skill).
At the time of casting, when the Skill to be stored is placed in the Item, the Ritualist has the option to "record" any Carrier the Skill has or to save the ability as a basic record. This information will be recorded on the Item Tag. If a Carrier is listed next to a Skill stored in an item then that Carrier must be manifested when this item is activated. If no carrier is listed the Carrier is assumed to be "Normal" and the activator may apply any carriers or spells as with a normal weapon attack. No additional effect from another Ritual, ability of the body using the item, spell, or effect can change the damage or damage type if it is present in the Item.. For example, a "30 silver" Slay placed in the item is always a 30 silver, even if used with a normal or magic weapon or if the wielder has multiple Improved Slays of their own. However a Character who has a 30 Normal item may use the properties of his weapon (such as Normal, Silver or Magic) with the 30 damage call.
If an attack is used that has some other prerequisite (such as Repel Strike needing a two-handed weapon), that prerequisite must still be fulfilled to use the skill from a Store Ability ritual.
You can store 1 Charge of a Skill chosen from the list below:
Sleep/Paralysis Blow, Silence/Stun Blow, Slow/Weakness Blow, Fear/Berserk Blow, Evade, Dodge, Assassinate, Doom Blow, Counteract, Shatter/Disarm Strike, Sleep/Enfeeble Blow, Weakness/Shun Strike, Destruction/Stun Blow, Repel Strike, Precise Blow, Parry, Riposting Blow, Slay, Eviscerating Blow, Fast Refit, Intercept, Resolute, Mettle.
This Ritual requires 2 reagents as listed on the scroll.
This ritual can not be spellcrafted.