Spirit Walk

Aspect: General
Base Difficulty: 5
Catalyst Required: None
May Be Extended: false
Base Duration: Instantaneous
Casting Time: 5
Target Type: Spirit
Scroll Type: manipulation
NPC Only Ritual: false
Role Play Only: false

This Ritual will allow one or more people, if those people have a Spirit, to travel from one Circle of Power to another Circle of Power in Spirit form without suffering a death. The Targets can include the Ritual Caster or can be others of the of the Ritual Caster's choice who are present in the Circle of Power during the entire Ritual casting.

The Caster designates a person who is the primary Target of the Ritual who must know the destination Circle of Power by having seen it themselves prior to the casting of this Ritual. All Targets will walk to the same Circle of Power as the primary Target of the Ritual. All Targets walk at the pace of the slowest Target. All possessions on the people who are the Targets of the Ritual travel with the Spirit and are intangible and invisible during that time. Upon completion of the Ritual, the Targets will become Spirits, saying, "I become a Spirit one. I become a Spirit two. I become a Spirit three." They must immediately leave the Circle of Power. Upon entering the destination Circle of Power, the Targets and their possessions immediately begin to reform and are tangible enough to be affected by attacks and may not further pass through Wards or Wizard Locks. When reforming, the Targets recite, "I reform one. I reform two. I reform three." The time required to travel from Circle to Circle is the same as it would take the Spirit, if physical, to walk the distance with all of its possessions. While walking, the Spirit is unable to observe or affect the world in any manner as if it were a Spirit traveling for resurrection. The Spirits are unaware of the happenings inside the Target Circle until they enter it.

The Circle of Power used for the Ritual can be of any type (Permanent, Limited, or Temporary) or school (Earth or Celestial). The Spirit(s) do not need to be invested in either Circle of Power. If the Circle of Power does not exist by the time the Spirit reaches it or it is not where the Spirit believes it is located, the Spirit must return to the Circle of Power in which the Ritual was cast.

Out Of Game:
No one may Spirit Walk to or from a Circle of Power in another chapter without prior approval from the staff/Plot committees of both chapters.

This Ritual requires 5 reagents as listed on the scroll.


This ritual can not be spellcrafted.