Spell Store

Aspect: General
Base Difficulty: 1
Catalyst Required: None
May Be Extended: true
Base Duration: 20 Logistics Periods
Casting Time: 5
Target Type: Item [Any], Body
Scroll Type: enchantment
NPC Only Ritual: false
Role Play Only: false

The Spell Store Ritual will create a rechargeable Battle Magic spell slot on a Target Item or Body. To charge the Ritual Target, the wielder must intentionally touch-cast into it; the bearer of the Target must then use the verbal call, "Absorb." Once absorbed, anyone in possession of the Target Item may activate the spells stored within as if activating an enchanted item.

The Battle Magic spells absorbed can be of any combination of spell levels up to the maximum allowed by the Ritual Effect. For example, a fifth level Spell Store Ritual Effect could hold one fifth level spell or five first level spells. Spells absorbed must be of the same Aspect as the Spell Store Effect itself and also can never be a Storm spell.

A Spell Store Target always starts an event empty.

This Ritual requires a minimum of 1 Reagent to cast. Any additional Reagents required by the Ritual should be of the same types as listed on the Ritual scroll.


This ritual can not be spellcrafted.