Aspect: General
Base Difficulty: 2
Catalyst Required: None
May Be Extended: true
Base Duration: 20 Logistics Periods
Casting Time: 5
Target Type: Item [Any], Body
Scroll Type: enchantment
NPC Only Ritual: false
Role Play Only: false

The Potency Ritual pulls elemental forces into the wielder's body to empower all spells of a specific type to deal increased damage for a limited time. This Ritual allows the wielder to, once per Logistics period, add 5 points to any numeric call they make from casting a spell in memory or from a Battle Magic scroll for ten minutes. The 5 points will only be added to the specific Elemental force which is bound into the Ritual by the Ritual Caster at the time it is cast. The Elemental force may only be chosen from the following: Chaos, Healing, Flame, Ice, Stone, Lightning. When this Ritual is cast for the Healing element, it is considered an Earth Ritual; when cast for the Chaos element, it is considered a Necromantic Ritual; and when cast for Flame, Ice, Stone, or Lightning, it is considered a Celestial Ritual. Note that this does not affect Channeling damage or weapon damage. A character may benefit from the Potency ritual of each specific Element (as listed on the scroll) no more than once per Logistics period. %li Note that the target of this spell should treat it in all ways as though it were an attack of the new amount. For example, if a person using Potency cast a 2nd level Evocation Bolt for 15 points of damage, the target could Counterspell with a 3rd level Evocation Bolt, since they are unable to tell that it started as a 2nd level spell. Similarly, if that same 15 point Evocation Bolt (cast from a 2nd level slot) was put into a Spell Store or Enchant, the recipient would treat it as a 3rd level spell. If Potency takes a spell over 45 points of damage, it cannot be put into a Memory Strike or a Spell Store or similar Ritual, nor can it be Counterspelled, as there are no 10th level or higher Signature Spells. %li For Example: Natasha, a Celestial mage, has come into possession of an item which contains a Potency (Flame) Ritual. When she enters a large battle against a horde of Undead, she decides to invoke the Ritual. She rushes forward and casts an Evocation Bolt at 3rd level. This would normally inflict 15 damage, but if she casts it as Flame, it will instead do 20 damage due to the Potency Ritual. If she reads a Battle Magic scroll which inflicts Flame damage, she will add 5 points of damage. Similarly, if she has a way to channel a spell cast from memory through a different mechanism - such as a High Magic Elemental Augmentation, or another Ritual which changes how she can manifest a spell from memory - she would add the 5 points of damage to any such spells invoked with Flame damage. However, her Channeling charges and weapon swings are not affected even if they are enchanted with the Flame carrier, nor are any other Rituals that allow her to manifest Flame damage.

This ritual requires a minimum of 3 reagents to cast. Any additional reagents required by the ritual should be of the same types as listed on the ritual scroll.


Spellcraft Difficulty: 1 (one Element only)
Spellcraft Cost: 1
Spellcraft Duration: 5 days
Spellcraft Incant: I CALL UPON THE POWER OF <aspect> MAGIC TO CRAFT THE POTENCY <declare choices> RITUAL