Planar Gate



Aspect: Celestial
Base Difficulty: 5
Catalyst Required: Required
May Be Extended: false
Base Duration: Special
Casting Time: 5
Target Type: Location
Scroll Type: enchantment
NPC Only Ritual: false
Role Play Only: false

This Ritual will cause a 10' x 10' gate to open between the area it is cast in and a random area on the chosen Plane. The gate will allow passage in both directions but confers no ability to survive a hostile environment in the chosen Plane. On occasion, items may be found which can serve to Target the other end of the gate to a particular location. Any Spirit that travels through the gate and completes their death count on the other side will automatically shift back to their Plane of origin to resurrect; this may or may not be the Plane from which they entered the gate. This shift upon death occurs whether the gate is still open or not. This Ritual will last for 10 minutes per level of Celestial Formal Magic possessed by the primary Caster of the Ritual.

A person may not be on both sides of the gate. As soon as they break the Plane of the gate on one side they will shift across to the other side. Combat is impossible from one side of the gate to the other, and vision is limited and often completely impossible.


In addition to the standard effect listed above, the Ritual allows the Caster to impose ONE of the following effects on the Planar Gate by expending the optional Catalyst in addition to the standard Reagent cost:

Valid Planes include (but may not be limited to): Elemental Fire, Elemental Air, Elemental Water, Elemental Earth, Elemental Life, Elemental Death, Elemental Order, or Elemental Chaos. Additional Planes may be available at the discretion of the local Plot Committee.


Out Of Game:
The Ritual Caster must supply a phys rep for the gate with clearly defined sides.

This Ritual requires 5 reagents as listed on the scroll.

Spellcrafting:

This ritual can not be spellcrafted.