Memory Strike



Aspect: General
Base Difficulty: 3
Catalyst Required: None
May Be Extended: true
Base Duration: 20 Logistics Periods
Casting Time: 5
Target Type: Item [Weapon]
Scroll Type: enchantment
NPC Only Ritual: false
Role Play Only: false

The Memory Strike Ritual enchants a Target Weapon, allowing it to absorb, once per Logistics Period, a Battle Magic spell from the wielder’s memory of the same Aspect as the Ritual Effect. The spell to be absorbed must be touchcast into the Target Weapon in a Circle of Power matching the Aspect of the selected spell. The wielder can forgo the need for a Circle of Power by absorbing the spell into the Target Weapon during a Logistics check-in. The absorbed spell will expire at the next Logistics Period, if not expended.

Once absorbed, the Battle Magic spell effect is delivered through the Target Weapon as a Spell Strike, forgoing the need to fully incant the spell or use magical aura. For bows and crossbows, a Spell Strike must still be delivered by a packet as appropriate to the Target Weapon. A Storm spell may never be stored into a Memory Strike Ritual.

This Ritual requires a minimum of 3 Reagents to cast. Any additional Reagents required by the Ritual should be of the same types as listed on the Ritual scroll.

Spellcrafting:

Spellcraft Difficulty: 1 (may be used up to a 9th level spell)
Spellcraft Cost: 1
Spellcraft Duration: 5 days
Spellcraft Incant: I CALL UPON THE POWER OF <aspect> MAGIC TO CRAFT THE MEMORY STRIKE RITUAL