Magical Claws



Aspect: General
Base Difficulty: 5
Catalyst Required: None
May Be Extended: true
Base Duration: 20 Logistics Periods
Casting Time: 5
Target Type: Spirit, Body
Scroll Type: enchantment
NPC Only Ritual: false
Role Play Only: false

A character with this Ritual may have Item(Weapon) Rituals legally cast on their Body. These Rituals may be used only through a character's Claws. If this Ritual is removed or expires while Item(Weapon) Rituals still exist on the character's Body, those Rituals become defunct and do not function (though they still exist in-game and may be otherwise destroyed or expire themselves) until a new Magical Claws Ritual is cast upon the character. This may allow the character's Claws to perform unusual functions, for example, a Poison Cache Ritual would allow for a Contact Poison to be applied to the character's Claws just like it would a Weapon.

If a character with two Claws activates a 10 minute weapon-specific Ritual on one claw (such as Magic Imbuement), they may only use that Ritual with the claw on which it was activated.

This Ritual requires 6 reagents as listed on the scroll.

Spellcrafting:

This ritual can not be spellcrafted.