Magical Claws



Aspect: General
Base Difficulty: 10
Catalyst Required: None
May Be Extended: true
Base Duration: 20 Logistics Periods
Casting Time: 5
Target Type: Spirit, Body
Scroll Type: enchantment
NPC Only Ritual: false
Role Play Only: false

The Magical Claws Ritual allows a Target Spirit or Body to have Item (Weapon) Rituals legally cast on their Body. These Weapon Ritual Effects may only be used through the Target’s Claws. If a character with two Claws activates a 10 minute weapon-specific Ritual on one claw (such as Magic Imbuement), they may only use that Ritual Effect with the single claw on which it was activated.

If this Ritual Effect is removed or expires while Weapon Ritual Effects are still active on the character's Body, those Rituals continue to exist, but become defunct and do not function until a new Magical Claws Ritual is cast upon the character (although the defunct Ritual Effects must still be registered every event).

This Ritual requires 6 Reagents to cast as listed on the scroll.

Spellcrafting:

This ritual can not be spellcrafted.