Haven of the Living / Domain of the Defiled



Aspect: Earth / Necromancy
Base Difficulty: 7
Catalyst Required: None
May Be Extended: false
Base Duration: 20 Logistics Periods
Casting Time: 5
Target Type: Location
Scroll Type: enchantment
NPC Only Ritual: false
Role Play Only: false

The Haven of the Living Ritual enchants a Target Location, preventing any Undead from entering or being brought into the Target Location in physical form (this includes non-corporeal beings, but not Spirits). Any Undead within the Target Location upon successful casting must immediately leave to the best of their ability and can not use any game abilities until they are out.

When the Necromantic version Domain of the Defiled Ritual is in effect, no living being may enter or be brought into the Target Location in physical form, and any living being within the Ritual effect must immediately leave the Location to the best of their ability and can not use any games abilities until they are out.

Casting the reversed version of this Ritual upon an active Haven of the Living or a Domain of the Defiled Location will destroy and replace it. Both versions are also destroyable by a Destroy <Aspect> Magic Ritual.


The Haven Effect must be clearly marked on all portals with an "H" and the Domain effect must be clearly marked with a "D". If the Target Location is a Circle of Power, the "H" or "D" must be clearly displayed within the Targeted Circle, must be clearly indicated on the Marshal notes, and cannot be covered by any means. This Ritual may only be cast upon an unmovable structure, such as a building, tent, or immovable wagon, with minimum dimensions of 1 Game Room and maximum dimensions of 10 Game Rooms, or upon a single Circle of Power.

This Ritual requires 4 Reagents to cast as listed on the scroll.

Spellcrafting:

This ritual can not be spellcrafted.