Forsee the Weather



Aspect: General
Base Difficulty: 3
Catalyst Required: None
May Be Extended: false
Base Duration: Instantaneous
Casting Time: 5
Target Type: Spirit
Scroll Type: manipulation
NPC Only Ritual: false
Role Play Only: false

Foresee the Weather allows the Caster to gain a brief vision of the local weather patterns and grants them a highly educated guess as to the exact weather during the next few days. It is not normally accurate more than 2-3 days out however some Casters may receive insight as much as 5-7 days ahead of time. The Caster is able to predict approximate times such as "about midday" or "after the sun sets" but more precise defniitions of time are rarely possible.

Unique weather conditions controlled by Plot, such as magical storms or warping energy waves, may also be detected by the Caster at the discetion of the local Plot committee. The amount of information a Caster gains about these non-standard weather disturbances will be likewise determined by the local Plot committee.


Out Of Game:
The use of the Ritual accurately requires either the Caster or Event Staff have access to or previously have checked the local weather forecast. In some instances, depending on the needs of Plot or other magical effects in the Area, a forecast may be incorrect. The Ritual Marshal has the final say on what prediction the Caster receives (if the Caster and Marshal have seen conflicting Forecasts the Ritual Marshal will choose which is accurate or supply a Plot-determined answer).

This Ritual requires 1 reagent as listed on the scroll.

Spellcrafting:

This ritual can not be spellcrafted.