Eternal Forest / Blighted Forest



Aspect: Earth / Necromancy
Base Difficulty: 7
Catalyst Required: Required
May Be Extended: true
Base Duration: 20 Logistics Periods
Casting Time: 10
Target Type: Location
Scroll Type: enchantment
NPC Only Ritual: false
Role Play Only: true

The Eternal Forest Ritual allows the Ritual Caster to create a ripple of magical energy which extends from the Circle of Power and promotes the increased growth of all trees and forest plant life. The center of the Ritual Effect is a single tree which must be marked by the Caster with a rune symbol at least 6" x 6" on all four sides and which must start within the Circle of Power. The range of this Effect is a 1 mile radius for every 5 points of Ritual Strength, in addition to any extra from Ritual Unification, the Caster possesses at the time of casting.

Once the Ritual casting is complete and successful, over the course of 1 year, the affected Forest within the radius of the Eternal Forest Ritual Effect will grow as if 10 years had passed, causing small trees to grow to maturity and seedlings to grow into saplings in only a few seasons. The Target Tree becomes the anchor point for the Earth Ritual Magic used to augment the growth of the forest; either destroying the tree physically, using a Blighted Forest Ritual on it, or using an appropriate Destroy Magic Ritual on it will remove the rune symbol and cause the Ritual Effect to fade. Growth already achieved when the Ritual Effect ends will remain.

The reverse of this Ritual Effect, Blighted Forest, creates a ripple of necromantic energy which extends from the Target Tree and causes all trees and forest plant life to sicken and wither, eventually dying, within 1 mile radius for every 5 points of Ritual Strength, in addition to any extra from Ritual Unification, the Caster possesses. The Target tree must be marked by the Caster with a Rune symbol at least 6"" x 6"" on all four sides and which must be within the Circle of Power.

Once the Ritual is successfully cast, the tree is infused with chaos and necromantic magic, sickening and warping the tree into a semi-sentient creature of necromantic power. For every month that passes while a Blighted Forest effect remains the Forest will suffer as if a year of drought had occurred and large areas of the forest trees will die and rot as if years had passed. Destroying the Center Tree, casting an Eternal Forest Ritual on it, or casting a Destroy Magic Ritual on it will end the Blighted Forest effect however all loss of plant life already sustained will remain and trees which are sickening may still continue to die at a natural rate.

Multiple castings of either version do not stack and will not further increase how fast the forest is promoted to grow/decay. Areas under the Ritual effects of both an Eternal Forest and a Blighted Forest Ritual will have unique effects- trees will grow quickly only to rot and decay within a few days, other trees may spring back to life from logs on the ground, etc. The Local Plot Committee will determine the exact interaction of the two Rituals should they be in the same territory.

The Local Plot Committee should be notified in advance of the Ritual casting, so a proper experience may be supplied.

This Ritual requires 3 Reagents as listed on the scroll.

Spellcrafting:

This ritual can not be spellcrafted.