Aspect: | General |
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Base Difficulty: | 2 |
Catalyst Required: | None |
May Be Extended: | true |
Base Duration: | 20 Logistics Periods |
Casting Time: | 5 |
Target Type: | Item [Any], Body |
Scroll Type: | enchantment |
NPC Only Ritual: | false |
Role Play Only: | true |
The Endure Elements Ritual grants the bearer of the Target Item or Body, the ability to survive in inhospitable conditions. The Ritual Caster may pick one Chosen Condition listed below to be protected against. This Ritual can be cast at an increased difficulty to protect against more than one Chosen Condition. Each additional Condition included increases the Difficulty by 1 and requires 1 additional component.
Condition Choices include:
Extreme heat, Extreme cold, Tainted air, Tainted food and water, Lack of air, Lack of water, Lack of food, Minor injuries (such as bites from small insects or high density of thorny plant life), Extreme light, Extreme noise.
Additional Conditions may be available at Plot discretion.
This Ritual Effect only provides protection from environmental effects, and never grants any resistance or immunity to any weapon attack, damage call or other standard effect except at the Plot Committee’s discretion. For example, protection from extreme heat would not provide any defense against "4 Flame", "4 Elemental Flame", or a similar effect. Similarly, protection from tainted air would not provide any protection against an attack with the Poison qualifier.
This Ritual requires a minimum of 3 Reagents to cast. Any additional Reagents required by the Ritual should be of the same types as listed on the Ritual scroll.
Spellcrafting:
Spellcraft Difficulty: | 1 (one Condition only) |
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Spellcraft Cost: | 1 |
Spellcraft Duration: | 5 days |
Spellcraft Incant: | I CALL UPON THE POWER OF <aspect> MAGIC TO CRAFT THE ENDURE ELEMENTS RITUAL |