Armored Shell



Aspect: Earth
Base Difficulty: 4
Catalyst Required: None
May Be Extended: true
Base Duration: 20 Logistics Periods
Casting Time: 5
Target Type: Item [Armor]
Scroll Type: enchantment
NPC Only Ritual: false
Role Play Only: false

While under the effect of this passive ritual, the character gains 1 Maximum Body Point for each Wear Extra Armor skill they have purchased. Note that a character’s current Body Points can never be higher than their current maximum; thus, if this suit of armor is removed or destroyed, the character's current Body Points will be reduced to their normal (non-Ritually altered) Maximum Body Point total if necessary. When putting on this suit of armor, the character's current Body Points are not affected. This Ritual will not grant more Body Points than the total Armor Value of the suit, even if the character has more levels of Wear Extra Armor. A character may never be under the effect of more than one Armored Shell at a time.

For Example: Yurt the High Ogre has 20 levels of Wear Extra Armor and a suit of armor enchanted with Armored Shell. They have a maximum Body Point total of 50 Body Points normally. Yurt puts on the suit; their maximum Body Points now go up to 70, though they are still at 50 Body Points currently. A friend gives Yurt 20 points of Healing and Yurt is now at 70 Body Points. Unfortunately for Yurt, they are struck in the next battle by a Destroy Magic Ritual on their armor. Yurt’s maximum Body Points go back down to 50. Since you can’t have more Body Points than your maximum, Yurt’s current Body Points also go back down to 50.

This ritual requires a 4 reagents as listed on the scroll.

Spellcrafting:

This ritual can not be spellcrafted.