The Resonance Ritual Targets a defined area or structure such as a meadow, a grotto, a farmhouse, a ruined keep, etc where the Caster must place their Circle of Power to cast this Ritual. Once cast the Caster begins to receive a barrage of images, visions, memories and whispered words which may present anything from a complete scene to a compilation of snippets taken from years of actual time which the Caster must mentally assemble to create a logical progression. These visions comprise the fragmented and non-intelligent "memory" of the location and relay to the Caster images of past happenings and emotionally evocative occurrences within the area that is the Target of the Ritual. For example, if cast within an abandoned farm house the Caster may get a sense of a loving family, years of care and tenderness, a sudden coldness and sense of emptiness. If cast in a grove of dead trees, however, the Caster may get a sense of powerful necromantic energy, creatures rising from the ground, the trees withering and dying before his eyes and a sense of being watched. This Ritual gives emotions and fleeting images and lets the players decide how to interpret it. Exactly what a Player experiences, however much or however little, is determined by the local Plot committee. The Caster has no control and cannot exert control over the experience granted by the Resonance. Plot should be notified in advance of the casting of this Ritual so a proper experience may be supplied. Plot will take into account any related craftsman skill or racial role play abilities, such as Mental Abilities, if possessed by the Ritual Caster.
This Ritual requires 3 reagents as listed on the scroll.