March of the Untiring allows the Caster to subtly alter the flow of time around all individuals within the Circle of Power when the Ritual is cast. To all observers, and the Targets themselves, nothing will appear to have changed however when the individuals move to make an overland journey they will arrive at their destination in roughly 1/3 of the time it would take others to do the same. An individual walking normally takes approximately 15 minutes to travel 1 mile however under the effects of a March of the Untiring this same journey would take only 5 minutes. March of the Untiring distorts perception as well as time. Passersby, as well as others trying to travel with the group and the Targets themselves, will not notice any difference in their speed however each individual will have a moment of disorientation as actual perception catches up to them when the effect ends. This moment is only a brief "snap" as reality settles in and occurs whenever the Targets or those who were walking "with" them stop. March of the Untiring lasts on each Target for as long as they continue to walk for up to 24 hours and remain within sight of the Caster of the Ritual. Once an affected individual stops moving or loses sight of the Ritual Caster the effect of the March fades from them with no ill effects. Once the Ritual is completed all within the Circle of Power who wish to benefit from the March must begin travelling within 5 minutes or the effect will fade from them. For purposes of losing sight of the Ritual Caster only the Primary Caster, if multiple Casters are present, is the focus of the March.
This Ritual requires 2 reagents as listed on the scroll.