This Ritual creates a weapon which grants its owner the ability to channel either the Healing or Chaos carrier (chosen at the time this Ritual is cast) through this weapon when activated. Once activated, this carrier may be used for any number of weapon swings from that character within the next ten minutes. Multiple charges may be active during the same time period for multiple choices on what to swing. This Ritual is considered Earth (if Healing is chosen) or Necromantic (if Chaos is chosen). Keep in mind that Carrier attacks (any Weapon qualifier attack with a number) may never be used to heal.
This ritual requires a minimum of 3 reagents to cast. Any additional reagents required by the ritual should be of the same types as listed on the ritual scroll.
3:2 Reagents - one charge per Logistics period.
6:3 Reagents - two charges per Logistics period.
9:4 Reagents - three charges per Logistics period.
I CALL UPON THE POWER OF <aspect> MAGIC TO CRAFT THE Healing / Chaos Imbuement <declare choices> Ritual