This Ritual is placed upon a doorway or an item and a predetermined sound or verbal recording is triggered when a certain event occurs. If Audible Projection is cast upon a doorway, it will trigger when someone meeting a specific precondition passes even partially through the doorway. This Ritual cannot be utilized to identify specific magic items (for example: the Ritual can't determine when a weapon with the Monster Slayer Ritual passes through the doorway). If Audible Projection is cast upon an item it will trigger when someone meeting a specific precondition touches the item. If anyone other then the Ritual Caster moves the item that has received the audible projection at all, the Audible Projection is also set off. A single choice may be made from the following preconditions: The person is of a specific player race or monster type (examples: Elf, Goblin, Vampire). The person is not of a specific player race or monster type. The person is of a specific gender. The person is not invested in the ward protecting the building. The person is not the Caster of the Ritual.
Out Of Game: The Ritual Caster is responsible for providing the predetermined sound or verbal recording. The Ritual Caster is responsible for indicating where the sound/recording device is available should a Marshal need it. This should be placed upon the Marshal notes of the doorway in question if applicable, along with the precondition that triggers the Audible Projection. An NPC may be utilized to generate sounds should the Plot committee use this Ritual for a Plot purpose.
This ritual requires a minimum of 3 reagents to cast.
I CALL UPON THE POWER OF <aspect> MAGIC TO CRAFT THE Audible Projection <declare choices> Ritual