This Ritual summons a campaign specific Artifact into the hands of the Ritual Caster or a designated individual. Artifacts summoned are either campaign chosen or from a campaign generated random chart. The items are extremely powerful and often are summoned with a specific deed in mind, such as attacking the lair of a powerful campaign enemy. In addition, characters may be able to, at the discretion of Plot, discover artifact-specific "Targeting" information which allows them to try and Conjure a specific artifact (rather than Plot or randomly determined). Once the Ritual is complete the artifact appears in the Circle of Power. The item summoned will always be of the aspect of the Ritual Caster meaning it will always be entirely Celestial, Earth, or Necromantic. Specific Artifacts may impose Spirit Links or Locks on their bearers while other Artifacts may not make this connection (meaning they can be lost, stolen or passed to new bearers/users). The item may immediately Spirit Link to the Caster or the person designated by the Caster at the time of casting and will remain with the individual for up to 5 days before it turns to mist and disappears, returning to the place it was before the conjuring. The item summoned cannot be kept for longer then 5 days by any means, and the only way to recover or find the item is to attempt another Conjure Artifact Ritual. The artifact itself will be indestructible and impervious to Destroy Magic. The item will resurrect with the Target if it is Spirit Linked or Locked during the duration of this Ritual. Should the Target of the Spirit Link or Lock permanently die during the course of the duration of this Ritual, the item will immediately turn to mist and disappear back to whence it was summoned.
This Ritual requires a catalyst and 4 reagents as listed on the scroll.