|May Be Extended:
||20 Logistics Periods
|NPC Only Ritual:
|Role Play Only:
This Ritual creates a visibly marked Warder Glyph over or on a doorway. The marking must be at least 6" by 6" and cannot be covered by any means. At the time of casting the Ritual Caster creates a unique symbol and provides a command phrase having from one to twelve syllables. Any person who passes through the doorway must state the command phrase as the last spoken phrase before breaking the Plane of the doorway. This phrase must be spoken two seconds or less before breaking the Plane. If not, the Glyph will strike the person with a spell or game effect determined by the Caster at the time this Ritual is cast. Some creatures may be immune to specific Warder Glyphs. Reflect Spell, Spell Shield, Racial Resists, Resist Spell, or other appropriate defenses can negate the effect of any matching Warder Glyph except Vengeance. The effect of a Warder Glyph may not be Dodged or Phased. The Glyph instantaneously resets for each breaking of the Plane throughout the duration of this Ritual. This means that the Warder Glyph will effect multiple persons breaking the Plane at the same time. There is no change in the Glyph mark when the command word is spoken or at any other time. Casting Dispel on the Glyph Symbol will allow the spell Caster to step through the Plane of the doorway without activating. A single Dispel will allow only a single Target to step through the Warder Glyph.
At the time this Ritual is cast the Primary Caster must cast or activate into the Glyph an appropriate spell of the same Aspect used to cast the Warder Glyph Ritual. Spells of the following effect groups can be stored in a Warder Glyph: Binding, Command, Curse, Necromancy, or Evocation. Any spell can be cast at a higher difficulty for the Arcane Delivery option below however only Evocation spells can be cast with the Elemental Delivery option. When casting this Ritual at appropriate difficulty for an Arcane or Elemental delivery the Caster must choose one of those two (subject to the rules above) and it is thereafter unchangeable.
Healing Vengeance or Chaos Vengeance is unavoidable damage of the specific carrier type. If a creature is not affected by Healing or Chaos then this effect will cause them no damage. Vengeance damage from this Glyph is unaffected by vulnerabilities or resistances which might otherwise double or halve it.
Out Of Game
When a Warder Glyph is cast upon a portal, a Physical Representation MUST be placed on each side of the door somewhere along the doorsill. Typically a Warder Glyph's representation is placed above the doorway at the center of the Archway. The representation of the Warder Glyph must be clearly visible and no smaller then 6"x6". Failure to place these representations on the Door before the end of the Ritual causes the Ritual to fail. A cast Warder Glyph on a portal should have a posted Marshal Note, based upon Local Campaign Guidelines.
For effects that require line of sight, the Glyph representation is treated as the Caster. Just like a Carrier Attack, a Warder Glyph will never restore Body Points or remove negative effects under any means.
2:3 Reagents, Spell level 1-3, Spell Delivery.
5:4 Reagents, Spell level 4-6, Spell Delivery.
8:5 Reagents, Spell level 7-9, Spell Delivery.
12:5 Reagents, Caster is Earth Aspect - Earth/Chaos type Vengeance (10 pts per Earth Formal Levels of the Caster).
12:5 Reagents, Caster is Celestial Aspect - Vengeance (10 pts per Celestial Formal Levels of the Caster).
14:6 Reagents, Spell level 1-3, Arcane or Elemental Delivery.
16:7 Reagents, Spell level 4-6, Arcane or Elemental Delivery.
18:8 Reagents, Spell level 7-9, Arcane or Elemental Delivery.
||2 - The following Warder Glyphs cannot be Spellcrafted: Web, Doom, and Vengeance. Only Spell Delivery may be spellcrafted.
||I CALL UPON THE POWER OF <aspect> MAGIC TO CRAFT THE Warder Glyph <declare choices> Ritual